The only thing they need to do still in unranked is take out the option to enter as a group. Why do you think they are doing cross faction now? I've played 7 games since my post. And my question is, will it ever? That would eventually convince them to just quit. One of them is designed to be a small confined arena, while the second is a much larger open space suitable for both death matches and Huttball. Along with the new Stronghold, you have a brand new decorations vendor to explore. Not all premades are ultra hardcore and insanely skilled.
All with one idea in mind — to make PvP pop more often, to have more balance between the teams and, of course, tone down the possibilities for exploits. On the other hand, we plan to keep the proposed attacker point changes. Meeting people of the same skill is so important because if you are constantly facing people much better than you then you eventually just want to quit the game. Grouping is also a great way to help somebody new who is still trying to learn the basics. You are talking from the perspective of what PvP should be as you see it. The game has an skill rating behind the scenes.
Just as importantly, and maybe even most importantly, is the notorious toxicity that is so prevalent in the PvP community. It certainly gives my bleeding regstar heart some hope. Hey folks, Based on all of the feedback we have been reading in this thread, we are going to be walking back some of our proposed Huttball changes along with adding a few new ones. I can only speak as a player being affected by dev changes, I'm not saying it was their worst choice or anything. You either have to lose, or play at times during the day where you have more options. It will only lengthen the queue times for everyone and insure that everyone plays less. It is the only automatically balanced PvP mode in the game.
If you're beating the piss out of people at your level, the game ratchets it up. These matchmaking changes are exactly what we wanted! The good news is once you are a decent player with level 14 cards you will have a greater than 50% win percentage due to the weekly tier reset. The Star Wars Force Arena Holocron is a website made by and for fans of the game! I've played this game since the beta, and I believe that the matchmaking is as good as it's going to get. Sweetest dear, Ranked hasnt realy worked well since the 8versus8 launch. It seems like the best way to help out the community is to continue being a part of that community. The are a number of changes made to how queueing and matchmaking works for PvP now.
Card Advantage can be gained by paying money or as a side effect of playing the game for a long time. Meeting people of the same level is as important in force arena because their characters, hero's and turrets will be about the same standard. This change is strictly for PvP as it relates only to hits by Players, automatically ruling out PvE. Focus on completing those on a daily basis. As a solo player you do not have the perspective to definitively say that premades are better. Suddenly, I'm playing against players above level 10 with no cards below level 9.
If they make the criteria too loose, the queue times are fast but the likelihood of an unfair match increases. So I decided to try this game out and I loved the gameplay. I don't think they will weigh levels much, if at all, for matchmaking. From my point of view you speak in wishful thinking where I prefer to look at the realities. How would that change if they filtered them out? Guys sorry but this is a bit of a moan. I have been playing for 2 days now and reached Durasteel Tier 3 ~650 rating. The arena is themed in a typical Mandalorian style.
If they make the criteria too strict, queue times for Kyber players and the whales who fund the game become extraordinarily long. If these changes revive the queues for more than a month or two then hey, great. What do you think of my blind ranked system idea for Regs? If you cannot view the videos in each segment, your AdBlocker may be blocking them. But is it really worth losing more and more players in PvP? This is due to poor season reset design and not poor matchmaking. You can get together and form your own premade group and do everything that these enemy teams are doing against you whenever you want to. I mostly agree but I think you've got the average score deal slightly off. The unranked queue can be fun for casual and new players if they are not so prissy to think that they can start winning their first match without even trying.
So the current system is in place where the criteria start strict and loosen up the longer you are in queue. So they have a lot of knowledge about the game and have a very high win rate % but their rating tier is lower than their hidden matchmaking rating and they end up playing against Kyber players. Most of all are related to PvP. This is more of a way that we approximate player skill solely for the purposes of matchmaking. We are also sensitive over your feeling that certain Classes would be too limited and unable to defend themselves while carrying the Huttball, since many defensive capabilities are tied to movement abilities for several Classes. A pre-made in Unranked can only have a max of 1 tank and 1 healer in their group.
You can also place various decorations that can serve as Line-of-Sight obstacles in the PvP zones. They consist of the usual flags, decorations, titles and some cool unique looking items like the new mount and weapons. The very nature of PvP means it is never going to be a welcoming place for newbies and casuals. Supposedly, you're not supposed to be matched with a player who is more than 2 tiers away from your rating tier, but I've seen many instances of this being incorrect. This banner is custom-made by me Vulkk. I'm not sure people misunderstood what I said or if they truly enjoy the changes. The matchmaking changes and the addition of overly strong characters had a negative impact on me as a player trying to get into this game.
There is a brand new arena map available for both Unranked and Ranked PvP players. Putting your own words in your mouth is not putting words in your mouth. Here's how to interpret your results. I have a personal theory about why that is but it's just a theory and not confirmed. We feel that players who properly position themselves to receive a Huttball pass should be rewarded.